|
|
| 25 |
// - Tracing of queues and packet receptions to file |
25 |
// - Tracing of queues and packet receptions to file |
| 26 |
// "tcp-large-transfer.tr" |
26 |
// "tcp-large-transfer.tr" |
| 27 |
// - pcap traces also generated in the following files |
27 |
// - pcap traces also generated in the following files |
| 28 |
// "tcp-large-transfer.pcap-$n-$i" where n and i represent node and interface numbers respectively |
28 |
// "tcp-large-transfer-$n-$i.pcap" where n and i represent node and interface |
|
|
29 |
// numbers respectively |
| 29 |
// Usage (e.g.): ./waf --run tcp-large-transfer |
30 |
// Usage (e.g.): ./waf --run tcp-large-transfer |
| 30 |
|
31 |
|
| 31 |
//XXX this isn't working as described right now |
|
|
| 32 |
//it is just blasting away for 10 seconds, with no fixed amount of data |
| 33 |
//being sent |
| 34 |
|
32 |
|
| 35 |
#include <ctype.h> |
33 |
#include <ctype.h> |
| 36 |
#include <iostream> |
34 |
#include <iostream> |
|
|
| 48 |
|
46 |
|
| 49 |
NS_LOG_COMPONENT_DEFINE ("TcpLargeTransfer"); |
47 |
NS_LOG_COMPONENT_DEFINE ("TcpLargeTransfer"); |
| 50 |
|
48 |
|
| 51 |
void |
49 |
// The number of bytes to send in this simulation. |
| 52 |
ApplicationTraceSink (Ptr<const Packet> packet, |
50 |
static uint32_t txBytes = 2000000; |
| 53 |
const Address &addr) |
51 |
|
| 54 |
{ |
52 |
// These are for starting the writing process, and handling the sending |
| 55 |
// g_log is not declared in optimized builds |
53 |
// socket's notification upcalls (events). These two together more or less |
| 56 |
// should convert this to use of some other flag than the logging system |
54 |
// implement a sending "Application", although not a proper ns3::Application |
| 57 |
#ifdef NS3_LOG_ENABLE |
55 |
// subclass. |
| 58 |
if (!g_log.IsNoneEnabled ()) { |
56 |
|
| 59 |
if (InetSocketAddress::IsMatchingType (addr) ) |
57 |
void StartFlow(Ptr<Socket>, Ipv4Address, uint16_t); |
| 60 |
{ |
|
|
| 61 |
InetSocketAddress address = InetSocketAddress::ConvertFrom (addr); |
| 62 |
std::cout << "PacketSink received size " << |
| 63 |
packet->GetSize () << " at time " << |
| 64 |
Simulator::Now ().GetSeconds () << " from address: " << |
| 65 |
address.GetIpv4 () << std::endl; |
| 66 |
char buf[2000]; |
| 67 |
memcpy(buf, packet->PeekData (), packet->GetSize ()); |
| 68 |
for (uint32_t i=0; i < packet->GetSize (); i++) |
| 69 |
{ |
| 70 |
std::cout << buf[i]; |
| 71 |
if (i && i % 60 == 0) |
| 72 |
std::cout << std::endl; |
| 73 |
} |
| 74 |
std::cout << std::endl << std::endl; |
| 75 |
} |
| 76 |
} |
| 77 |
#endif |
| 78 |
} |
| 79 |
|
| 80 |
void CloseConnection (Ptr<Socket> localSocket); |
| 81 |
void StartFlow(Ptr<Socket>, uint32_t, Ipv4Address, uint16_t); |
| 82 |
void WriteUntilBufferFull (Ptr<Socket>, uint32_t); |
58 |
void WriteUntilBufferFull (Ptr<Socket>, uint32_t); |
| 83 |
|
59 |
|
| 84 |
int main (int argc, char *argv[]) |
60 |
int main (int argc, char *argv[]) |
|
Lines 101-127
int main (int argc, char *argv[])
|
Link Here
|
|---|
|
| 101 |
CommandLine cmd; |
77 |
CommandLine cmd; |
| 102 |
cmd.Parse (argc, argv); |
78 |
cmd.Parse (argc, argv); |
| 103 |
|
79 |
|
| 104 |
// Here, we will explicitly create three nodes. |
80 |
// Here, we will explicitly create three nodes. The first container contains |
| 105 |
NodeContainer c0; |
81 |
// nodes 0 and 1 from the diagram above, and the second one contains nodes |
| 106 |
c0.Create (2); |
82 |
// 1 and 2. This reflects the channel connectivity, and will be used to |
| 107 |
|
83 |
// install the network interfaces and connect them with a channel. |
| 108 |
NodeContainer c1; |
84 |
NodeContainer n0n1; |
| 109 |
c1.Add (c0.Get (1)); |
85 |
n0n1.Create (2); |
| 110 |
c1.Create (1); |
86 |
|
|
|
87 |
NodeContainer n1n2; |
| 88 |
n1n2.Add (n0n1.Get (1)); |
| 89 |
n1n2.Create (1); |
| 111 |
|
90 |
|
| 112 |
// We create the channels first without any IP addressing information |
91 |
// We create the channels first without any IP addressing information |
|
|
92 |
// First make and configure the helper, so that it will put the appropriate |
| 93 |
// parameters on the network interfaces and channels we are about to install. |
| 113 |
PointToPointHelper p2p; |
94 |
PointToPointHelper p2p; |
| 114 |
p2p.SetDeviceParameter ("DataRate", DataRateValue (DataRate(10000000))); |
95 |
p2p.SetDeviceParameter ("DataRate", DataRateValue (DataRate(10000000))); |
| 115 |
p2p.SetChannelParameter ("Delay", TimeValue (MilliSeconds(10))); |
96 |
p2p.SetChannelParameter ("Delay", TimeValue (MilliSeconds(10))); |
| 116 |
NetDeviceContainer dev0 = p2p.Install (c0); |
97 |
|
| 117 |
NetDeviceContainer dev1 = p2p.Install (c1); |
98 |
// And then install devices and channels connecting our topology. |
| 118 |
|
99 |
NetDeviceContainer dev0 = p2p.Install (n0n1); |
| 119 |
// add ip/tcp stack to nodes. |
100 |
NetDeviceContainer dev1 = p2p.Install (n1n2); |
| 120 |
NodeContainer c = NodeContainer (c0, c1.Get (1)); |
101 |
|
|
|
102 |
// Now add ip/tcp stack to all nodes. |
| 103 |
NodeContainer allNodes = NodeContainer (n0n1, n1n2.Get (1)); |
| 121 |
InternetStackHelper internet; |
104 |
InternetStackHelper internet; |
| 122 |
internet.Install (c); |
105 |
internet.Install (allNodes); |
| 123 |
|
106 |
|
| 124 |
// Later, we add IP addresses. |
107 |
// Later, we add IP addresses. |
| 125 |
Ipv4AddressHelper ipv4; |
108 |
Ipv4AddressHelper ipv4; |
| 126 |
ipv4.SetBase ("10.1.3.0", "255.255.255.0"); |
109 |
ipv4.SetBase ("10.1.3.0", "255.255.255.0"); |
| 127 |
ipv4.Assign (dev0); |
110 |
ipv4.Assign (dev0); |
|
Lines 133-214
int main (int argc, char *argv[])
|
Link Here
|
|---|
|
| 133 |
|
116 |
|
| 134 |
/////////////////////////////////////////////////////////////////////////// |
117 |
/////////////////////////////////////////////////////////////////////////// |
| 135 |
// Simulation 1 |
118 |
// Simulation 1 |
| 136 |
// |
119 |
// |
| 137 |
// Send 2000000 bytes over a connection to server port 50000 at time 0 |
120 |
// Send 2000000 bytes over a connection to server port 50000 at time 0 |
| 138 |
// Should observe SYN exchange, a lot of data segments, and FIN exchange |
121 |
// Should observe SYN exchange, a lot of data segments and ACKS, and FIN |
|
|
122 |
// exchange. FIN exchange isn't quite compliant with TCP spec (see release |
| 123 |
// notes for more info) |
| 139 |
// |
124 |
// |
| 140 |
/////////////////////////////////////////////////////////////////////////// |
125 |
/////////////////////////////////////////////////////////////////////////// |
| 141 |
|
126 |
|
| 142 |
int nBytes = 2000000; |
|
|
| 143 |
uint16_t servPort = 50000; |
127 |
uint16_t servPort = 50000; |
| 144 |
|
128 |
|
| 145 |
// Create a packet sink to receive these packets |
129 |
// Create a packet sink to receive these packets on n2... |
| 146 |
PacketSinkHelper sink ("ns3::TcpSocketFactory", |
130 |
PacketSinkHelper sink ("ns3::TcpSocketFactory", |
| 147 |
InetSocketAddress (Ipv4Address::GetAny (), servPort)); |
131 |
InetSocketAddress (Ipv4Address::GetAny (), servPort)); |
| 148 |
|
132 |
|
| 149 |
ApplicationContainer apps = sink.Install (c1.Get (1)); |
133 |
ApplicationContainer apps = sink.Install (n1n2.Get (1)); |
| 150 |
apps.Start (Seconds (0.0)); |
134 |
apps.Start (Seconds (0.0)); |
| 151 |
|
135 |
|
| 152 |
// and generate traffic to remote sink. |
136 |
// Create a source to send packets from n0. Instead of a full Application |
| 153 |
//TypeId tid = TypeId::LookupByName ("ns3::TcpSocketFactory"); |
137 |
// and the helper APIs you might see in other example files, this example |
| 154 |
Ptr<Socket> localSocket = Socket::CreateSocket (c0.Get (0), TcpSocketFactory::GetTypeId ()); |
138 |
// will use sockets directly and register some socket callbacks as a sending |
|
|
139 |
// "Application". |
| 140 |
|
| 141 |
// Create and bind the socket... |
| 142 |
Ptr<Socket> localSocket = |
| 143 |
Socket::CreateSocket (n0n1.Get (0), TcpSocketFactory::GetTypeId ()); |
| 155 |
localSocket->Bind (); |
144 |
localSocket->Bind (); |
| 156 |
Simulator::ScheduleNow (&StartFlow, localSocket, nBytes, |
145 |
|
|
|
146 |
// ...and schedule the sending "Application"; This is similar to what an |
| 147 |
// ns3::Application subclass would do internally. |
| 148 |
Simulator::ScheduleNow (&StartFlow, localSocket, |
| 157 |
ipInterfs.GetAddress (1), servPort); |
149 |
ipInterfs.GetAddress (1), servPort); |
| 158 |
|
150 |
|
| 159 |
Config::ConnectWithoutContext ("/NodeList/*/ApplicationList/*/Rx", |
151 |
// One can toggle the comment for the following line on or off to see the |
| 160 |
MakeCallback (&ApplicationTraceSink)); |
152 |
// effects of finite send buffer modelling. One can also change the size of |
| 161 |
|
153 |
// said buffer. |
|
|
154 |
|
| 155 |
//localSocket->SetAttribute("SndBufSize", UintegerValue(4096)); |
| 156 |
|
| 157 |
//Ask for ASCII and pcap traces of network traffic |
| 162 |
std::ofstream ascii; |
158 |
std::ofstream ascii; |
| 163 |
ascii.open ("tcp-large-transfer.tr"); |
159 |
ascii.open ("tcp-large-transfer.tr"); |
| 164 |
PointToPointHelper::EnableAsciiAll (ascii); |
160 |
PointToPointHelper::EnableAsciiAll (ascii); |
| 165 |
|
161 |
|
| 166 |
PointToPointHelper::EnablePcapAll ("tcp-large-transfer"); |
162 |
PointToPointHelper::EnablePcapAll ("tcp-large-transfer"); |
| 167 |
|
163 |
|
|
|
164 |
// Finally, set up the simulator to run. The 1000 second hard limit is a |
| 165 |
// failsafe in case some change above causes the simulation to never end |
| 168 |
Simulator::Stop (Seconds(1000)); |
166 |
Simulator::Stop (Seconds(1000)); |
| 169 |
Simulator::Run (); |
167 |
Simulator::Run (); |
| 170 |
Simulator::Destroy (); |
168 |
Simulator::Destroy (); |
| 171 |
} |
169 |
} |
| 172 |
|
170 |
|
| 173 |
void CloseConnection (Ptr<Socket> localSocket) |
171 |
|
| 174 |
{ |
172 |
//----------------------------------------------------------------------------- |
| 175 |
localSocket->Close (); |
173 |
//----------------------------------------------------------------------------- |
| 176 |
} |
174 |
//----------------------------------------------------------------------------- |
| 177 |
|
175 |
//begin implementation of sending "Application" |
| 178 |
void StartFlow(Ptr<Socket> localSocket, uint32_t nBytes, |
176 |
void StartFlow(Ptr<Socket> localSocket, |
| 179 |
Ipv4Address servAddress, |
177 |
Ipv4Address servAddress, |
| 180 |
uint16_t servPort) |
178 |
uint16_t servPort) |
| 181 |
{ |
179 |
{ |
| 182 |
// NS_LOG_LOGIC("Starting flow at time " << Simulator::Now ().GetSeconds ()); |
180 |
NS_LOG_LOGIC("Starting flow at time " << Simulator::Now ().GetSeconds ()); |
| 183 |
localSocket->Connect (InetSocketAddress (servAddress, servPort));//connect |
181 |
localSocket->Connect (InetSocketAddress (servAddress, servPort));//connect |
| 184 |
localSocket->SetConnectCallback (MakeCallback (&CloseConnection), |
182 |
|
| 185 |
Callback<void, Ptr<Socket> > ()); |
183 |
// tell the tcp implementation to call WriteUntilBufferFull again |
| 186 |
//we want to close as soon as the connection is established |
184 |
// if we blocked and new tx buffer space becomes available |
| 187 |
//the tcp state machine and outgoing buffer will assure that |
|
|
| 188 |
//all of the data is delivered |
| 189 |
localSocket->SetSendCallback (MakeCallback (&WriteUntilBufferFull)); |
185 |
localSocket->SetSendCallback (MakeCallback (&WriteUntilBufferFull)); |
| 190 |
WriteUntilBufferFull (localSocket, nBytes); |
186 |
WriteUntilBufferFull (localSocket, txBytes); |
| 191 |
} |
187 |
} |
| 192 |
|
188 |
|
| 193 |
void WriteUntilBufferFull (Ptr<Socket> localSocket, uint32_t nBytes) |
189 |
void WriteUntilBufferFull (Ptr<Socket> localSocket, uint32_t txSpace) |
| 194 |
{ |
190 |
{ |
| 195 |
// Perform series of 1040 byte writes (this is a multiple of 26 since |
191 |
// Perform series of 1040 byte writes (this is a multiple of 26 since |
| 196 |
// we want to detect data splicing in the output stream) |
192 |
// we want to detect data splicing in the output stream) |
| 197 |
uint32_t writeSize = 1040; |
193 |
uint32_t writeSize = 1040; |
| 198 |
uint8_t data[writeSize]; |
194 |
uint8_t data[writeSize]; |
| 199 |
while (nBytes > 0) { |
195 |
|
| 200 |
uint32_t curSize= nBytes > writeSize ? writeSize : nBytes; |
196 |
while (txBytes > 0) { |
|
|
197 |
uint32_t curSize= txBytes > writeSize ? writeSize : txBytes; |
| 198 |
if (curSize > txSpace) |
| 199 |
curSize = txSpace; |
| 201 |
for(uint32_t i = 0; i < curSize; ++i) |
200 |
for(uint32_t i = 0; i < curSize; ++i) |
| 202 |
{ |
201 |
{ |
| 203 |
char m = toascii (97 + i % 26); |
202 |
char m = toascii (97 + i % 26); |
| 204 |
data[i] = m; |
203 |
data[i] = m; |
| 205 |
} |
204 |
} |
| 206 |
uint32_t amountSent = localSocket->Send (data, curSize, 0); |
205 |
int amountSent = localSocket->Send (data, curSize, 0); |
| 207 |
if(amountSent < curSize) |
206 |
if(amountSent < 0) |
| 208 |
{ |
207 |
{ |
| 209 |
std::cout << "Socket blocking, returning" << std::endl; |
208 |
// we will be called again when new tx space becomes available. |
|
|
209 |
std::cout << "Socket blocking, " << txBytes << " left to write, returning" << std::endl; |
| 210 |
return; |
210 |
return; |
| 211 |
} |
211 |
} |
| 212 |
nBytes -= curSize; |
212 |
txBytes -= curSize; |
|
|
213 |
if (amountSent != (int)curSize) |
| 214 |
{ |
| 215 |
std::cout << "Short Write, returning" << std::endl; |
| 216 |
return; |
| 217 |
} |
| 213 |
} |
218 |
} |
| 214 |
} |
219 |
localSocket->Close (); |
|
|
220 |
} |