Bugzilla – Attachment #228: Testcase and fix in one for bug #281
// Create the socket if not already
if (!m_socket)
{
m_socket = Socket::CreateSocket (GetNode(), m_tid);
m_socket = Socket::CreateSocket (GetNode(), m_tid.GetName ().c_str());
m_socket->Bind (m_local);
m_socket->Listen (0);
}
* No two instances can share the same name. The name is expected to be
* the full c++ typename of associated c++ object.
*/
TypeId (const char * name);
explicit TypeId (const char * name);
/**
* \returns the parent of this TypeId