Bugzilla – Bug 1021
Beacon collision avoidance in Mesh module works wrong
Last modified: 2011-12-12 11:02:27 UTC
Created attachment 1007 [details] Proposed fix. 1. Sometimes beacon shift causes a node stop beaconing (int was interpreted as uint). 2. Beacon shift is not applied when a real collision occurs (when there is no entry in beacon timing element of my neighbor about me).
First time this bug was mentioned here: http://groups.google.com/group/ns-3-users/browse_thread/thread/7f9402aa9b5de20e?pli=1
Created attachment 1008 [details] Proposed fix, previos one was with a stupid compilation error
Some test-case is also needed for BCA. Now I have no ideas how to do this
Changeset 7630:efcbdf6d3dc5