5. macOS

This chapter describes installation steps specific to Apple macOS. macOS installation of ns-3 requires either the installation of the full Xcode IDE or a more minimal install of Xcode Command Line Tools).

The full Xcode IDE requires 40 GB of disk space. If you are just interested in getting ns-3 to run, the full Xcode is not necessary; we recommend Command Line Tools instead.

In addition to Command Line Tools, some ns-3 extensions require third-party libraries; we recommend either Homebrew or MacPorts. If you prefer, you can probably avoid installing Command Line Tools and install the compiler of your choice and any other tools you may need using Homebrew or MacPorts.

In general, documentation on the web suggests to use either, but not both, Homebrew or MacPorts on a particular system. It has been noted that Homebrew tends to install the GUI version of certain applications without easily supporting the command-line equivalent, such as for the dia application; see ns-3 MR 1247 for discussion about this.

Finally, regarding Python, some ns-3 maintainers prefer to use a virtualenv to guard against incompatibilities that might arise from the native macOS Python and versions that may be installed by Homebrew or Anaconda. Some ns-3 users never use Python bindings or visualizer, but if your ns-3 workflow requires more heavy use of Python, please keep the possibility of a virtualenv in mind if you run into Python difficulties. For a short guide on virtual environments, please see this link.

Due to an upstream limitation with Cppyy, Python bindings do not work on macOS machines with Apple silicon (M1 and M2 processors).

5.1. Requirements

Installing ns-3 on macOS requires two fundamental things: 1) C++/Python development tools, and 2) CMake build system with at least one underlying build tool. These can either be installed via binary package installation from the macOS App Store (Xcode development tools) or the web (CMake binary package), or from Homebrew or MacPorts.

macOS Xcode uses the Clang/LLVM compiler toolchain. It is possible to install the GNU compiler gcc/g++ from Homebrew and MacPorts, but macOS will not provide it due to licensing issues. If you do not install Xcode you will have to install build tools via Homebrew or MacPorts. ns-3 works on recent versions of both clang++ and g++, so for macOS, there is no need to install g++.

The following table provides package names for installing CMake and Ninja build system from Homebrew or MacPorts.

ns-3 Version Homebrew packages MacPorts packages
3.36 and later cmake ninja cmake ninja
3.35 and earlier None None

You will know you are done when you can successfully type clang++ -v at the command line, and when you type cmake –help and it identifies that you have at least one installed generator (in the below example, Unix Makefiles):

Generators
The following generators are available on this platform (* marks default):
* Unix Makefiles               = Generates standard UNIX makefiles.
  Ninja                        = Generates build.ninja files.
  Ninja Multi-Config           = Generates build-<Config>.ninja files.
  Watcom WMake                 = Generates Watcom WMake makefiles.
  Xcode                        = Generate Xcode project files.

5.3. Optional

Please see below subsections for Python-related package requirements.

For MacPorts packages we show the most recent package version available as of early 2023.

Feature Homebrew packages MacPort packages
Reading pcap traces wireshark wireshark4
Database support sqlite sqlite3
NetAnim animator qt@5 qt513
MPI-based distributed simulation open-mpi openmpi
Building Doxygen doxygen graphviz imagemagick doxygen graphviz ImageMagick
Sphinx documentation sphinx-doc texlive dia texlive texlive-fonts-extra texlive-latex-extra py3XX-sphinx, with XX` the Python minor version such as 12
Eigen3 eigen eigen3
GNU Scientific Library gsl gsl
XML config store libxml2 libxml2
GTK-based config store gtk+3 gtk3 or gtk4
Emulation with virtual machines Not available for macOS Not available for macOS
Support for openflow, CircularApertureAntennaModel boost boost

5.4. Caveats and troubleshooting